extends Node2D
@onready var icon: Sprite2D = $Icon
var speed: float = 1.0
var target_position: Vector2 = Vector2(900, 700)
func _ready() -> void:
	pass
	#icon.position = icon.position.move_toward(target_position, speed )


func _process(delta: float) -> void:
	icon.position = icon.position.move_toward(target_position, speed )
